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A sample of my work on the immensely successful Elite: Dangerous (PC/Xbox One)

 

I began in March 2014 as a Graduate Artist and worked on a variety of assets including weapons, vehicles, cockpit interiors and space stations. I was solely responsible for many of the assets that I delivered, although some of the work below was a collaborative effort alongside other artists. A year into the project, I was promoted from a Graduate to a full 3D Artist in light of my efforts.

 

Software 3DS Max, Photoshop, NDo2, Proprietary tools  

Rendered In-game Screenshots, Quixel 3DO            

 

 

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