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Game-ready Hero asset created from concept by Jim Martin. This was a personal project with the goal of sharpening hard surface skills and gaining understanding of the next-gen PBR texturing workflow.

 

Software Maya, Photoshop, nDo2, Knald, Headus UV Layout               

4997 Tris        

2048*1024 Albedo, Roughness, Specular, Normal, AO, Cavity

Rendered Marmoset 2 

 

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