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A sample of my work on the top-selling and much-loved Planet Coaster (PC). I was responsible for a wide variety of assets including unique props, modular scenery pieces and various environment sets and dioramas / prefabs. The sheer variety of tasks kept me on my toes and I learned new tools and techniques along the way.

 

 

Software Maya, Zbrush, Photoshop, Knald, Quixel Suite               

Rendered In-game screenshots, Quixel 3DO

 

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