top of page

Game-ready hero asset created from real life and photo references. This was a personal project intended to develop my texturing skills with Photoshop and push my understanding of normal map baking.

 

Software Maya, Photoshop, Xnormal, Nvidia Normal Map Filter, Headus UV Layout            

2296 Tris        

2048*2048 Diffuse, Gloss, Specular, Normal

Rendered Marmoset 2 

 

bottom of page