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Ahron K - Prop/Environment Artist
Game-ready hero asset created from real life and photo references. This was a personal project intended to develop my texturing skills with Photoshop and push my understanding of normal map baking.
Software Maya, Photoshop, Xnormal, Nvidia Normal Map Filter, Headus UV Layout
2296 Tris
2048*2048 Diffuse, Gloss, Specular, Normal
Rendered Marmoset 2
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